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Emitter Properties
:
Here we describe the various emitter properties you
can customise.
Life,
the length of time that the particle is
“alive”. Higher values mean the particles live longer.
Number
controls how many particles are created. Higher
values mean more particles are created.
Size
determines how big the particles appear.
Velocity
controls how fast the particles move away from
the emitter.
Weight.
A particle with zero weight is weightless.
A particle with a positive weight falls and a particle with a negative
weight rises.
Spin.
A positive spin value means that the particle
will rotate clockwise. A negative spin means a counter-clockwise rotation.
A value of zero means no spin.
Motion
Randomness determines how randomly a particle
will move. Note that this property will seem to “override” the velocity
and weight settings; the random motion may cause particles to reverse
direction.
Bounce
only applies when a particle hits a deflector.
Higher values mean more bounce.
Visibility
determines the transparency of the particles.
A value of 0% means invisible, and 100% means completely opaque. Some
particle types look best 100% visible (thick smoke for example) but
some look best with some transparency. There is an additional transparency
control for the particle type in the Colors page.
...and if all that doesn't mean
much to you, don't worry, because it's an absolute breeze to use, even
for a complete novice!
Find out more about using
particleIllusion.
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