particleIllusion Emitter Properties
 
 
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Emitter Properties :

Here we describe the various emitter properties you can customise.

 Life, the length of time that the particle is “alive”. Higher values mean the particles live longer.
 Number controls how many particles are created. Higher values mean more particles are created.
 Size determines how big the particles appear.
 Velocity controls how fast the particles move away from the emitter.
 Weight. A particle with zero weight is weightless. A particle with a positive weight falls and a particle with a negative weight rises.
 Spin. A positive spin value means that the particle will rotate clockwise. A negative spin means a counter-clockwise rotation. A value of zero means no spin.
 Motion Randomness determines how randomly a particle will move. Note that this property will seem to “override” the velocity and weight settings; the random motion may cause particles to reverse direction.
 Bounce only applies when a particle hits a deflector. Higher values mean more bounce.
 Visibility determines the transparency of the particles. A value of 0% means invisible, and 100% means completely opaque. Some particle types look best 100% visible (thick smoke for example) but some look best with some transparency. There is an additional transparency control for the particle type in the Colors page.

...and if all that doesn't mean much to you, don't worry, because it's an absolute breeze to use, even for a complete novice!

Find out more about using particleIllusion.

 
 
Exploding Frog Animation
 
 
 
 

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