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	<title>Comments for wibwobweb.com</title>
	<link>http://www.wibwobweb.com/blog</link>
	<description>A website. With stuff on it.</description>
	<pubDate>Tue, 16 Mar 2010 00:38:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.3</generator>

	<item>
		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by toby</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-23753</link>
		<dc:creator>toby</dc:creator>
		<pubDate>Wed, 16 Sep 2009 02:54:25 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-23753</guid>
		<description>hello i just bought this from a friend and need the cd , went to the WEBSITE  of ion and they dont supply the drivers for or the software can anyone help with a few links been searching and found nothing</description>
		<content:encoded><![CDATA[<p>hello i just bought this from a friend and need the cd , went to the WEBSITE  of ion and they dont supply the drivers for or the software can anyone help with a few links been searching and found nothing</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ooh, content! by ozan</title>
		<link>http://www.wibwobweb.com/blog/2007/09/17/ooh-content/#comment-23148</link>
		<dc:creator>ozan</dc:creator>
		<pubDate>Fri, 04 Sep 2009 17:46:01 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/2007/09/17/ooh-content/#comment-23148</guid>
		<description>hi İ have a drum kit but my driver cd crahed. please send me this driver thanks for everythigs</description>
		<content:encoded><![CDATA[<p>hi İ have a drum kit but my driver cd crahed. please send me this driver thanks for everythigs</p>
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	<item>
		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by Gabriel</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22806</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Thu, 27 Aug 2009 18:38:38 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22806</guid>
		<description>great site.
i have bought onde ION idm05 and a cant list nothing. i have to control the midi chanels? thankyou</description>
		<content:encoded><![CDATA[<p>great site.<br />
i have bought onde ION idm05 and a cant list nothing. i have to control the midi chanels? thankyou</p>
]]></content:encoded>
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	<item>
		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by Ricky</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22671</link>
		<dc:creator>Ricky</dc:creator>
		<pubDate>Sun, 23 Aug 2009 23:52:44 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22671</guid>
		<description>I modified this script to solve an hit-hat bug: now the hithat sound are three instead two as in the previous version, I added Pedal HitHat to Open HitHat and Closed HitHat. Now it works well and it sound natural.I tested this with Ezdrummer and FL Studio FPC. I've used a Pacific Digital DrumXtreme DX150 . Thanks to DJ Yoshiman for suggestions:-)




// ION iED05 USB Drum Kit MIDI Mapper - Free your USB drums!
// Jaywat@hotmail.com
// http://www.wibwobweb.com/ied05midi
// v1.1  modified by DJ Yoshiman ( http://djyoshiman.genericdudes.org/ )
// v.1.2 modified by Ricky 

// This is a script to translate the game control signals from the
// ION iED05 USB Drum Kit to general midi percussion
// I'm sure it could be improved, so feel free!
// Specifically, the velocities might be tweakable, but my math sucks!

// I modified this script to solve an hit-hat bug: now the hithat sound are three instead two as in the previous version, I added Pedal HitHat to Open HitHat and Closed HitHat. Now it works well and it sound natural.I tested this with Ezdrummer and FL Studio FPC. I've used a Pacific Digital DrumXtreme DX150 . Thanks to DJ Yoshiman for suggestions:-)

// MIDI setup
// device 3 should equal Midi In Port 2 - make sure your application is using the same port or edit it here!
midi.DeviceOut = 3
debug = midi.OutDevName
midi.GeneralMidi = true
midi.DefaultChannel = 10 // MIDI percussion channel
// Midi.Channel10.volume = 100% // you might not want to override your software. If you do, uncomment this!

var.senseThreshold = -1.00 // range of velocity is -1 to 1
// you can change this to change global sensitivity if you experience any problems due to lack of calibration

// you can edit these variables to tweak the velocities of the various drums,
// since it's pretty darned hard to calibrate the drum kit as a game controller.
// For example, my Snare plays too loud with a gentle tap, so I've offset it by a negative amount

var.RedDrumOffset = 0   
var.YellowDrumOffset = -3000 
var.GreenDrumOffset = 0 
var.BlueDrumOffset = 0 
var.PurpleDrumOffset = -2000 
var.BronzeDrumOffset = -3000 

var.WaitTime = 100 ms // waits are important. if you don't add them, GlovePIE polls so fast it sends multiple signals
// if you are a far better drummer than me and you're experiencing drops in your drum hits, try lowering this number 

 



// BUTTON 2 - YELLOW DRUM (Snare)
// joystick.y controls button 2 velocity
// equivalent to midi.AcousticSnare

if Joystick1.y &#62; var.senseThreshold then
var.YellowDrum = MapEnsureRange(Smooth(Joystick1.y, 5), -1, 1, 5,100) * 10 + var.YellowDrumOffset%
wait var.WaitTime
else
var.YellowDrum = false
endif

// BUTTON 3 - GREEN DRUM - (High Tom)
// joystick.slider controls button 3 velocity
// equivalent to midi.HighTom
if Joystick1.slider &#62; var.senseThreshold then
var.GreenDrum = MapEnsureRange(Smooth(Joystick1.slider, 5), -1, 1, 5,100) * 10 + var.GreenDrumOffset%
wait var.WaitTime
else
var.GreenDrum = false
endif


// BUTTON 4 - BLUE DRUM (High Mid Tom)
// joystick.roll controls button 4 velocity
// equivalent to midi.HighMidTom
if Joystick1.roll &#62; var.senseThreshold then
var.BlueDrum = MapEnsureRange(Smooth(Joystick1.roll, 5), -1, 1, 5,100 ) * 10 + var.BlueDrumOffset%
wait var.WaitTime
else
var.BlueDrum = false
endif


// BUTTON 5 - PURPLE DRUM (Cymbal)
// joystick1.yaw controls button 5 velocity
// equivalent to midi.CrashCymbal1
if Joystick1.yaw &#62; var.senseThreshold then
var.PurpleDrum = MapEnsureRange(Smooth(Joystick1.yaw, 5), -1, 1, 5,100 ) * 10 + var.PurpleDrumOffset%
wait var.WaitTime
else
var.PurpleDrum = false
endif


// BUTTON 6 - BRONZE DRUM (Low Tom)
// joystick1.pitch controls button 6 velocity
// equivalent to midi.LowTom
if Joystick1.pitch &#62; var.senseThreshold then
var.BronzeDrum = MapEnsureRange(Smooth(Joystick1.pitch, 5), -1, 1, 5,100 ) * 10 + var.BronzeDrumOffset%
wait var.WaitTime
else
var.BronzeDrum = false
endif


// Button 7 is the cymbal (Purple Drum) rim mute button ...
// but I can't find a way to mute it. ie, this bit doesn't work. Boo!
// But potentially, you could make the rim switch do something else here!
if Joystick1.Button7 then
var.PurpleDrum = 0
midi.CSharp4 = false
endif


// BUTTON 9 - RIGHT PEDAL (Bass Drum)
// equivalent to midi.BassDrum1
// not really necessary to do this since it doesn't have velocity,
// but for the sake of modularity and readability...
if Joystick1.button9 then
var.RightPedal = 100%
wait var.WaitTime
else
var.RightPedal = false
endif


// BUTTON 10 - LEFT PEDAL ONLY (Pedal Hi Hat) / I added this new value to map left pedal 
// equivalent to midi.Pedal Hi Hat

if Joystick1.button10 then
var.LeftPedalOnly = 60%  // I've set 60 because 100 was too much 

wait var.WaitTime
else
var.LeftPedalOnly = false
endif

  
// BUTTON 1 + LEFT PEDAL (Closed Hat) 
// equivalent to midi.Closed Hat
if Joystick1.x &#62; var.senseThreshold then
if Joystick1.Button10 then
var.RedDrum = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%
else
var.LeftPedal = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%
endif
wait var.WaitTime
else
var.RedDrum = false
endif



// note, you can’t set those Midi values inside the IF
// because IF statements in GlovePIE cause it to send the midi message
// again even if it hasn’t changed, whereas outside IF statements it
// only sends a MIDI message if it has changed.

// Potentially you could remap the notes to change drums/kits, but these should work for most GM Percussion
// and you'd be advised to set up a midi drum map of your own to match these notes instead
midi.FSharp3Velocity = var.RedDrum%
midi.E3Velocity = var.YellowDrum%
midi.C4Velocity = var.GreenDrum%
midi.A3Velocity = var.BlueDrum%
midi.F3Velocity = var.BronzeDrum%
midi.CSharp4Velocity = var.PurpleDrum%
midi.ASharp3Velocity = var.LeftPedal%  // we can refer to them explicitly  as percussion
midi.GSharp3Velocity = var.LeftPedalOnly
midi.C3Velocity = var.RightPedal // if we don't care about setting velocity


// debug = 'Red: ' + var.reddrum + ', Yellow: ' + var.yellowdrum + ', Green: ' + var.greendrum + ', Blue: ' + var.bluedrum + ', Bronze: ' + var.bronzedrum + ', Purple: ' + var.purpledrum + ', Left Pedal: ' + var.LeftPedal + ', Right Pedal: ' + var.RightPedal
// outputtofile('Red: ' + var.reddrum + ', Yellow: ' + var.yellowdrum + ', Green: ' + var.greendrum + ', Blue: ' + var.bluedrum + ', Bronze: ' + var.bronzedrum + ', Purple: ' + var.purpledrum + ', Left Pedal: ' + var.LeftPedal + ', Right Pedal: ' + var.RightPedal)</description>
		<content:encoded><![CDATA[<p>I modified this script to solve an hit-hat bug: now the hithat sound are three instead two as in the previous version, I added Pedal HitHat to Open HitHat and Closed HitHat. Now it works well and it sound natural.I tested this with Ezdrummer and FL Studio FPC. I&#8217;ve used a Pacific Digital DrumXtreme DX150 . Thanks to DJ Yoshiman for suggestions:-)</p>
<p>// ION iED05 USB Drum Kit MIDI Mapper - Free your USB drums!<br />
// <a href="mailto:Jaywat@hotmail.com">Jaywat@hotmail.com</a><br />
// <a href="http://www.wibwobweb.com/ied05midi" rel="nofollow">http://www.wibwobweb.com/ied05midi</a><br />
// v1.1  modified by DJ Yoshiman ( <a href="http://djyoshiman.genericdudes.org/" rel="nofollow">http://djyoshiman.genericdudes.org/</a> )<br />
// v.1.2 modified by Ricky </p>
<p>// This is a script to translate the game control signals from the<br />
// ION iED05 USB Drum Kit to general midi percussion<br />
// I&#8217;m sure it could be improved, so feel free!<br />
// Specifically, the velocities might be tweakable, but my math sucks!</p>
<p>// I modified this script to solve an hit-hat bug: now the hithat sound are three instead two as in the previous version, I added Pedal HitHat to Open HitHat and Closed HitHat. Now it works well and it sound natural.I tested this with Ezdrummer and FL Studio FPC. I&#8217;ve used a Pacific Digital DrumXtreme DX150 . Thanks to DJ Yoshiman for suggestions:-)</p>
<p>// MIDI setup<br />
// device 3 should equal Midi In Port 2 - make sure your application is using the same port or edit it here!<br />
midi.DeviceOut = 3<br />
debug = midi.OutDevName<br />
midi.GeneralMidi = true<br />
midi.DefaultChannel = 10 // MIDI percussion channel<br />
// Midi.Channel10.volume = 100% // you might not want to override your software. If you do, uncomment this!</p>
<p>var.senseThreshold = -1.00 // range of velocity is -1 to 1<br />
// you can change this to change global sensitivity if you experience any problems due to lack of calibration</p>
<p>// you can edit these variables to tweak the velocities of the various drums,<br />
// since it&#8217;s pretty darned hard to calibrate the drum kit as a game controller.<br />
// For example, my Snare plays too loud with a gentle tap, so I&#8217;ve offset it by a negative amount</p>
<p>var.RedDrumOffset = 0<br />
var.YellowDrumOffset = -3000<br />
var.GreenDrumOffset = 0<br />
var.BlueDrumOffset = 0<br />
var.PurpleDrumOffset = -2000<br />
var.BronzeDrumOffset = -3000 </p>
<p>var.WaitTime = 100 ms // waits are important. if you don&#8217;t add them, GlovePIE polls so fast it sends multiple signals<br />
// if you are a far better drummer than me and you&#8217;re experiencing drops in your drum hits, try lowering this number </p>
<p>// BUTTON 2 - YELLOW DRUM (Snare)<br />
// joystick.y controls button 2 velocity<br />
// equivalent to midi.AcousticSnare</p>
<p>if Joystick1.y &gt; var.senseThreshold then<br />
var.YellowDrum = MapEnsureRange(Smooth(Joystick1.y, 5), -1, 1, 5,100) * 10 + var.YellowDrumOffset%<br />
wait var.WaitTime<br />
else<br />
var.YellowDrum = false<br />
endif</p>
<p>// BUTTON 3 - GREEN DRUM - (High Tom)<br />
// joystick.slider controls button 3 velocity<br />
// equivalent to midi.HighTom<br />
if Joystick1.slider &gt; var.senseThreshold then<br />
var.GreenDrum = MapEnsureRange(Smooth(Joystick1.slider, 5), -1, 1, 5,100) * 10 + var.GreenDrumOffset%<br />
wait var.WaitTime<br />
else<br />
var.GreenDrum = false<br />
endif</p>
<p>// BUTTON 4 - BLUE DRUM (High Mid Tom)<br />
// joystick.roll controls button 4 velocity<br />
// equivalent to midi.HighMidTom<br />
if Joystick1.roll &gt; var.senseThreshold then<br />
var.BlueDrum = MapEnsureRange(Smooth(Joystick1.roll, 5), -1, 1, 5,100 ) * 10 + var.BlueDrumOffset%<br />
wait var.WaitTime<br />
else<br />
var.BlueDrum = false<br />
endif</p>
<p>// BUTTON 5 - PURPLE DRUM (Cymbal)<br />
// joystick1.yaw controls button 5 velocity<br />
// equivalent to midi.CrashCymbal1<br />
if Joystick1.yaw &gt; var.senseThreshold then<br />
var.PurpleDrum = MapEnsureRange(Smooth(Joystick1.yaw, 5), -1, 1, 5,100 ) * 10 + var.PurpleDrumOffset%<br />
wait var.WaitTime<br />
else<br />
var.PurpleDrum = false<br />
endif</p>
<p>// BUTTON 6 - BRONZE DRUM (Low Tom)<br />
// joystick1.pitch controls button 6 velocity<br />
// equivalent to midi.LowTom<br />
if Joystick1.pitch &gt; var.senseThreshold then<br />
var.BronzeDrum = MapEnsureRange(Smooth(Joystick1.pitch, 5), -1, 1, 5,100 ) * 10 + var.BronzeDrumOffset%<br />
wait var.WaitTime<br />
else<br />
var.BronzeDrum = false<br />
endif</p>
<p>// Button 7 is the cymbal (Purple Drum) rim mute button &#8230;<br />
// but I can&#8217;t find a way to mute it. ie, this bit doesn&#8217;t work. Boo!<br />
// But potentially, you could make the rim switch do something else here!<br />
if Joystick1.Button7 then<br />
var.PurpleDrum = 0<br />
midi.CSharp4 = false<br />
endif</p>
<p>// BUTTON 9 - RIGHT PEDAL (Bass Drum)<br />
// equivalent to midi.BassDrum1<br />
// not really necessary to do this since it doesn&#8217;t have velocity,<br />
// but for the sake of modularity and readability&#8230;<br />
if Joystick1.button9 then<br />
var.RightPedal = 100%<br />
wait var.WaitTime<br />
else<br />
var.RightPedal = false<br />
endif</p>
<p>// BUTTON 10 - LEFT PEDAL ONLY (Pedal Hi Hat) / I added this new value to map left pedal<br />
// equivalent to midi.Pedal Hi Hat</p>
<p>if Joystick1.button10 then<br />
var.LeftPedalOnly = 60%  // I&#8217;ve set 60 because 100 was too much </p>
<p>wait var.WaitTime<br />
else<br />
var.LeftPedalOnly = false<br />
endif</p>
<p>// BUTTON 1 + LEFT PEDAL (Closed Hat)<br />
// equivalent to midi.Closed Hat<br />
if Joystick1.x &gt; var.senseThreshold then<br />
if Joystick1.Button10 then<br />
var.RedDrum = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%<br />
else<br />
var.LeftPedal = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%<br />
endif<br />
wait var.WaitTime<br />
else<br />
var.RedDrum = false<br />
endif</p>
<p>// note, you can’t set those Midi values inside the IF<br />
// because IF statements in GlovePIE cause it to send the midi message<br />
// again even if it hasn’t changed, whereas outside IF statements it<br />
// only sends a MIDI message if it has changed.</p>
<p>// Potentially you could remap the notes to change drums/kits, but these should work for most GM Percussion<br />
// and you&#8217;d be advised to set up a midi drum map of your own to match these notes instead<br />
midi.FSharp3Velocity = var.RedDrum%<br />
midi.E3Velocity = var.YellowDrum%<br />
midi.C4Velocity = var.GreenDrum%<br />
midi.A3Velocity = var.BlueDrum%<br />
midi.F3Velocity = var.BronzeDrum%<br />
midi.CSharp4Velocity = var.PurpleDrum%<br />
midi.ASharp3Velocity = var.LeftPedal%  // we can refer to them explicitly  as percussion<br />
midi.GSharp3Velocity = var.LeftPedalOnly<br />
midi.C3Velocity = var.RightPedal // if we don&#8217;t care about setting velocity</p>
<p>// debug = &#8216;Red: &#8216; + var.reddrum + &#8216;, Yellow: &#8216; + var.yellowdrum + &#8216;, Green: &#8216; + var.greendrum + &#8216;, Blue: &#8216; + var.bluedrum + &#8216;, Bronze: &#8216; + var.bronzedrum + &#8216;, Purple: &#8216; + var.purpledrum + &#8216;, Left Pedal: &#8216; + var.LeftPedal + &#8216;, Right Pedal: &#8216; + var.RightPedal<br />
// outputtofile(&#8217;Red: &#8216; + var.reddrum + &#8216;, Yellow: &#8216; + var.yellowdrum + &#8216;, Green: &#8216; + var.greendrum + &#8216;, Blue: &#8216; + var.bluedrum + &#8216;, Bronze: &#8216; + var.bronzedrum + &#8216;, Purple: &#8216; + var.purpledrum + &#8216;, Left Pedal: &#8216; + var.LeftPedal + &#8216;, Right Pedal: &#8216; + var.RightPedal)</p>
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		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by Ricky</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22620</link>
		<dc:creator>Ricky</dc:creator>
		<pubDate>Sun, 23 Aug 2009 00:49:18 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22620</guid>
		<description>As DJ Yoshiman gently suggested me I added this code in addiction to the other:

// BUTTON 10 - LEFT PEDAL (Open HiHat)
// equivalent to midi.OpenHiHat
if Joystick1.button10 then
var.LeftPedal = 100%
wait var.WaitTime
else
var.LeftPedal = false
endif

The sound of pedal hit hat was very low, so I added 
midi.ASharp3Velocity = var.LeftPedal

at the end and now it works.
But the sound is not natural, because pedal hit hat and open hit hat have the same sound.
So I've studied a bit how midi works with hit hat, I discovered that in midi hit-hat is composed of three sounds, not two. Those are the midi names and the corresponding notes:
--Closed Hat red pad +left pedal pressed,midi note F#3 midi.FSharp3Velocity var.RedDrum%

--Open HiHat red pad +left pedal NOT pressed,midi note A#3,       midi.ASharp3Velocity = var.LeftPedal%

-Pedal Hi Hat,left pedal only,midi note G#3           midi.GSharp3Velocity = var.LeftPedal

I've tried all the day to assign those three sounds, but with this script glovepie use only the first note assigned to var.LeftPedal, ignoring the second value.
In expample if I put:
midi.GSharp3Velocity = var.LeftPedal
midi.ASharp3Velocity = var.LeftPedal%

glovepie assign G#3 to Pedal Hi Hat and to Open HiHat. 
Please, could someone explain how to those three sounds?</description>
		<content:encoded><![CDATA[<p>As DJ Yoshiman gently suggested me I added this code in addiction to the other:</p>
<p>// BUTTON 10 - LEFT PEDAL (Open HiHat)<br />
// equivalent to midi.OpenHiHat<br />
if Joystick1.button10 then<br />
var.LeftPedal = 100%<br />
wait var.WaitTime<br />
else<br />
var.LeftPedal = false<br />
endif</p>
<p>The sound of pedal hit hat was very low, so I added<br />
midi.ASharp3Velocity = var.LeftPedal</p>
<p>at the end and now it works.<br />
But the sound is not natural, because pedal hit hat and open hit hat have the same sound.<br />
So I&#8217;ve studied a bit how midi works with hit hat, I discovered that in midi hit-hat is composed of three sounds, not two. Those are the midi names and the corresponding notes:<br />
&#8211;Closed Hat red pad +left pedal pressed,midi note F#3 midi.FSharp3Velocity var.RedDrum%</p>
<p>&#8211;Open HiHat red pad +left pedal NOT pressed,midi note A#3,       midi.ASharp3Velocity = var.LeftPedal%</p>
<p>-Pedal Hi Hat,left pedal only,midi note G#3           midi.GSharp3Velocity = var.LeftPedal</p>
<p>I&#8217;ve tried all the day to assign those three sounds, but with this script glovepie use only the first note assigned to var.LeftPedal, ignoring the second value.<br />
In expample if I put:<br />
midi.GSharp3Velocity = var.LeftPedal<br />
midi.ASharp3Velocity = var.LeftPedal%</p>
<p>glovepie assign G#3 to Pedal Hi Hat and to Open HiHat.<br />
Please, could someone explain how to those three sounds?</p>
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		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by Ricky</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22592</link>
		<dc:creator>Ricky</dc:creator>
		<pubDate>Sat, 22 Aug 2009 12:26:40 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22592</guid>
		<description>@Yoshiman:
I've read all the posts,but reading the code seems  the left pedal isn't 9, but 10.The code should be this:  

// BUTTON 10 - LEFT PEDAL (Open HiHat) MODIFIED
// equivalent to midi.OpenHiHat
if Joystick1.x &#62; var.senseThreshold then
if Joystick1.Button10 then
var.RedDrum = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%
else
var.LeftPedal = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%
endif
wait var.WaitTime
else
var.RedDrum = false
endif

Now it works almost as a real hit-hat: 
-if you press left pedal+ red pad the sound is closed hit hat
-if the left pedal is not pressed and you hit red pad the sound is open hit hat.
The problem is: when you press left pedal only (not hitting red pad) there's no sound. I think the sound should be the same sound you hear  when you press left pedal+ hit left pad.
Could you help us to make it perfect?
At least, superb job, I use it with FL Studio and asio4all and it rocks! 

Great,job, thank you</description>
		<content:encoded><![CDATA[<p>@Yoshiman:<br />
I&#8217;ve read all the posts,but reading the code seems  the left pedal isn&#8217;t 9, but 10.The code should be this:  </p>
<p>// BUTTON 10 - LEFT PEDAL (Open HiHat) MODIFIED<br />
// equivalent to midi.OpenHiHat<br />
if Joystick1.x &gt; var.senseThreshold then<br />
if Joystick1.Button10 then<br />
var.RedDrum = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%<br />
else<br />
var.LeftPedal = MapEnsureRange(Smooth(Joystick1.x, 5), -1,1, 5,100) * 10 + var.RedDrumOffset%<br />
endif<br />
wait var.WaitTime<br />
else<br />
var.RedDrum = false<br />
endif</p>
<p>Now it works almost as a real hit-hat:<br />
-if you press left pedal+ red pad the sound is closed hit hat<br />
-if the left pedal is not pressed and you hit red pad the sound is open hit hat.<br />
The problem is: when you press left pedal only (not hitting red pad) there&#8217;s no sound. I think the sound should be the same sound you hear  when you press left pedal+ hit left pad.<br />
Could you help us to make it perfect?<br />
At least, superb job, I use it with FL Studio and asio4all and it rocks! </p>
<p>Great,job, thank you</p>
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		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by Adrian</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22302</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 17 Aug 2009 21:38:46 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-22302</guid>
		<description>This is working great with Battery 3 demo version but (a) I'd like more kits without paying the very high price for the full version - any suggestions?  And (b) I can't get the hi-hat open and close function working using the code suggested above.  Could somebody copy and paste the code at they have used to get this working so I can copy and paste it into the script, also letting me know exactly where it needs to go in the script?  Even better if they can do the same with the code needed to get the cymbal choke button working as it should.  Thanks.</description>
		<content:encoded><![CDATA[<p>This is working great with Battery 3 demo version but (a) I&#8217;d like more kits without paying the very high price for the full version - any suggestions?  And (b) I can&#8217;t get the hi-hat open and close function working using the code suggested above.  Could somebody copy and paste the code at they have used to get this working so I can copy and paste it into the script, also letting me know exactly where it needs to go in the script?  Even better if they can do the same with the code needed to get the cymbal choke button working as it should.  Thanks.</p>
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	<item>
		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by Martin</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-21994</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 08 Aug 2009 22:11:25 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-21994</guid>
		<description>Thanks for advice!</description>
		<content:encoded><![CDATA[<p>Thanks for advice!</p>
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	<item>
		<title>Comment on Spore Sucks. by *censored*</title>
		<link>http://www.wibwobweb.com/blog/2008/09/11/spore-sucks/#comment-21701</link>
		<dc:creator>*censored*</dc:creator>
		<pubDate>Wed, 22 Jul 2009 13:34:58 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/2008/09/11/spore-sucks/#comment-21701</guid>
		<description>Maxis had good ideas, but he didn't focused on them, investing on the wrong things. He tried that spore will be free for doing everything you want, but the game lack of complication. like Rambling said, it is a shallow game. You have only two or three ways to playing the game (bad, middle, good), and it's not matter which way you will choose - it will always repeat itself and there will be nothing new, challenging. it's true that spore has many creatures, many creature parts, and many tools in space stage (and spore IS a beautiful game), but all the 'many's and cool stuff are from the same elements! like I said before, spore is repeating on the same things. what EA need to do in order to make spore a better game, is to make a strong connection between stages and add new stuff, and when i'm saying new stuff, the meaning is not more tools in space stage or something like that. the meaning is something purely new. also, making game options will add something, and will make the game more free (i'm NOT talking about the price).</description>
		<content:encoded><![CDATA[<p>Maxis had good ideas, but he didn&#8217;t focused on them, investing on the wrong things. He tried that spore will be free for doing everything you want, but the game lack of complication. like Rambling said, it is a shallow game. You have only two or three ways to playing the game (bad, middle, good), and it&#8217;s not matter which way you will choose - it will always repeat itself and there will be nothing new, challenging. it&#8217;s true that spore has many creatures, many creature parts, and many tools in space stage (and spore IS a beautiful game), but all the &#8216;many&#8217;s and cool stuff are from the same elements! like I said before, spore is repeating on the same things. what EA need to do in order to make spore a better game, is to make a strong connection between stages and add new stuff, and when i&#8217;m saying new stuff, the meaning is not more tools in space stage or something like that. the meaning is something purely new. also, making game options will add something, and will make the game more free (i&#8217;m NOT talking about the price).</p>
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		<title>Comment on Using the ION iED05 USB Drum Kit with MIDI capable software by ian</title>
		<link>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-21523</link>
		<dc:creator>ian</dc:creator>
		<pubDate>Thu, 16 Jul 2009 10:55:13 +0000</pubDate>
		<guid>http://www.wibwobweb.com/blog/articles-by-me/using-the-ion-ied05-usb-drum-kit-with-midi-capable-software/#comment-21523</guid>
		<description>please someone answer this would be such a cool thing if it would work in reason on the redrum but evrytime the green and puple drum wont work please please help someone ianandhyde@yahoo.co.uk</description>
		<content:encoded><![CDATA[<p>please someone answer this would be such a cool thing if it would work in reason on the redrum but evrytime the green and puple drum wont work please please help someone <a href="mailto:ianandhyde@yahoo.co.uk">ianandhyde@yahoo.co.uk</a></p>
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